Pick a phase to see it.
Terraform a dead world into a living paradise — then move on to the next.
An idle game: your buildings work for you, even when you're not playing.
- Free
- No in-app purchases
In development
Coming soon to:
- Android
- iOS
- Browser
Five phases to wake a world
Each phase has its own buildings and its own gauge. The credits you invest push it forward, and the planet changes: clouds, oceans, forests, then cities.
Atmosphere
Wrap the planet in a breathable layer of gas. Everything else depends on it.
Temperature
Heat up or cool down the climate to reach the habitable zone.
Water
Bring forth oceans, rivers and aquifers.
Life
From the first algae to dense forests: the planet turns green in real time.
Civilization
Build cities and networks. The planet is ready: on to the next one.
Vesper, from bare rock to cities
At the start
Atmosphere and temperature
Water and life
Civilization
In the game
Screenshots from the development build (mostly the French interface): things may still change before release.

The planetYour buildings, their production cycles and the five gauges. 
MissionsYour route through the system: every planet earns Crystals and Energy. 
Tech treeSix branches to unlock with your Energy. 
CommandersRecruited with Dark Matter, they automate or speed up your buildings.
A whole campaign to terraform
Each finished planet unlocks the next, and every one has its own rules. Between worlds, your fleet explores the galaxy.
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Thirteen handcrafted worlds
Desert, ice giant, seismic world, lava, gas giant, ocean under the ice, ruins of a vanished civilization, ring world, plasma world… and even a star, Helios. Each has its own buildings, and the campaign carries on, sector after sector, with generated worlds.
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Tech tree
Every planet you finish earns Energy to invest in a permanent tree with six branches: Atmosphere, Temperature, Water, Life, Extraction, Civilization.
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Dark Matter and the Orbital Pass
Tap the orbs that appear on your planet's surface to collect Dark Matter. Each day you log in also unlocks a tier of the Orbital Pass, a 28-day season.
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Expeditions
Send your ships to four destinations, from the Kuiper Belt to the Galactic Rim. The riskier the route, the better the loot, but a hull at zero means a ship lost for good.
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Relics
Twenty relics to bring back from your expeditions. Equip them to speed up production in one terraforming phase.
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Offline progress
Your automated buildings keep producing while you're away, for up to 8 hours. The output is waiting for you when you return.
Recruit your crew
Every building has its own squad of four commanders, recruited with Dark Matter. The first one automates the building, and each adds +100% speed: a full squad makes it run five times faster. Here are a few of them.
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Commodore Cassius Vey
Architect of worlds
+100% speed for the Orbital mirror.
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Captain Aurelian Storm
Sovereign of the sky
+100% speed for the Ice sublimator.
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Captain Hadrian Pyre
Climate forger
+100% speed for the Orbital mirror.
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Captain Maren Tide
Aquifer engineer
+100% speed for the Ice cap melter.
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Captain Sylva Verdant
Mother of the biosphere
+100% speed for the Bacterial seeding.
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Captain Octavian Crown
Planetary governor
+100% speed for the Settler pod.
The game is coming soon
Terraclicker will be released on Android, iOS and in the browser. What won't change:
- Free, with no in-app purchases at all.
- Rewarded ads, never forced on you: you choose to watch one to get a bonus.
- Your progress is saved on your device and in the cloud, with an anonymous account: no email, no password.
- Crash reports and usage statistics help us fix bugs and balance the game.
